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This article is about Jerry's appearance in Judgement Pillar. If you would like to edit this article, please leave a message asking for Plasmaster's permission.

SummaryEdit

Fights for Mastery

Jerry is from the realm of Ectra, and was the student of a great wizard; the wizard died while protecting Jerry from a group of assassins, and Jerry escaped. Unable to continue his training without the tutelage of the deceased wizard, Jerry wandered aimlessly until soon he heard about a pillar that could grant wishes. He set out for the pillar with the goal of wishing to be as skilled as his dead teacher.

AttributesEdit

  • No. of Jumps: 2
  • Wall Jump: Y
  • Wall Cling: N
  • Tether Recovery?: N
  • Float?: N
  • Crawl?: N

StrengthsEdit

  • Kill moves: all smash attacks, forward aerial, back aerial, forward throw, down throw, large Bubble Bullet, Riptide, Evaporate
  • Combo starters: down tilt, dash attack, neutral aerial, down throw, up throw, small Bubble Bullet
  • Has several good approach options in dash attack, forward smash, and neutral special
  • Down tilt forces opponents hit by it to trip, setting up a tech chase
  • Down aerial can stall his descent and has great range
  • Disjointed hitboxes on many attacks give them good priority
  • Good range on most attacks
  • Good combo game
  • Good mix of single hit and multi-hit attacks
  • Has a sex kick
  • Dash attack can be jumped out of if an opponent is successfully hit with it, making it a good combo starter
  • Good ground game
  • Good grab game
  • Bubble Bullet neutral special has two versions depending on whether the button is tapped or held; small version is a good combo starter that is fast and has good range, whereas the large version is a good kill move
  • Seaspray side special pushes opponents away, making it a good move for edgeguarding or spacing; it can also be used on the large version of Bubble Bullet to push the bubble forwards a considerable distance, increasing the move's range
  • Riptide up special covers considerable vertical distance and is a good kill move and combo finisher; it also has a fair amount of horizontal influence
  • Evaporate down special is a counter

WeaknessesEdit

  • Average weight
  • Average speed both on the ground and in the air
  • Average jump height
  • Has no kill options on the ground that aren't heavy attacks
  • Some attacks have considerable starting and/or ending lag, namely down tilt and smash attacks
  • Average air game
  • Bubble Bullet neutral special large variation is slower and has less range; the small variation is also easier for opponents to avoid because of its small size
  • Seaspray side special deals no damage
  • Evaporate down special is vulnerable to grabs

AbilitiesEdit

  • Dash attack can be jumped out of.
  • Down tilt forces opponents to trip.

MovesetEdit

NormalEdit

◾Normal A- Jerry swings one arm downwards, a small splash of water slamming down onto the ground in front of him, and then flicks his wrist, causing the water to flick outwards. 7%, 6%

TiltsEdit

◾Up Tilt- Jerry headbutts overhead. 5%

◾Down Tilt- Jerry places a hand to the ground and makes a puddle on the ground, and then soaks it back up; opponents that step in the puddle will slip. 3%

◾Forward Tilt- Jerry thrusts one arm forwards, water spiraling around it, and then swings his arm in a circle and then downwards in front of himself, the water around his arm slamming down in front of him. 3%, 6%

Heavy AttacksEdit

◾Up - Jerry blasts a geyser of water upwards. 11%

◾Fully Charged Up Heavy- Jerry conjures a rainbow overhead. 17%

◾Forward - Jerry conjures a small wave of water and sends it a short distance forwards. 10%

◾Fully Charged Forward Heavy- Jerry conjures a larger wave and sends it forwards a considerable distance. 17%

◾Down - Jerry summons a whirlpool around himself that pulls enemies into its center and then launches them away. 14% when all hits connect

◾Fully Charged Down Heavy- Jerry conjures two whirlpools, one on each side, and then combines the two overhead and launched the opponents away. 19% when all hits connect

Other attacksEdit

◾Dash Attack - Jerry summons a wave beneath him and rides forwards on it; can be jumped out off. 10%

◾Ledge Attack - Jerry climbs up and sends forth a small wave that pushes opponents back. 0%

Aerial AttacksEdit

◾Up aerial - Jerry sprays a small fountain of water upwards. 8% when all hits connect

◾Down aerial - Jerry conjures a raincloud below himself and sits on top of it, and four large water drops fall from the cloud. 3%, 2%, 3%, 3%

◾Neutral aerial - Jerry extends one leg for a kick. 7%

◾Forward aerial - Jerry executes an uppercut, his fist surrounded by water. 8%

◾Back aerial - Jerry kicks backwards. 5%

Grabs and ThrowsEdit

◾Pummel: Jerry surrounds the opponent with water to make them drown temporarily. 5% each hit

◾Forward Throw- Jerry spins the whirlpool around faster and hurls the opponent away. 4%

◾Back Throw- Jerry makes a wave behind him and tosses the opponent on top of it, with the wave carrying the opponent away. 5%

◾Down Throw- Jerry transforms the whirlpool into a large wave of water that slams down upon the opponent. 7%

◾Up Throw- Jerry forms the whirlpool into a fountain that sends the opponent skywards. 4%

Special MovesEdit

◾Neutral Special- Bubble Bullet: If the button is quickly pressed Jerry will send out a small bubble that moves quickly and travels a long distance; opponents hit by it are popped up into the air. Holding down the button will send out a larger bubble that is slower and doesn't travel very far but will launch opponents horizontally. 3%, 15%

◾Side Special- Seaspray: Jerry sprays forth a stream of water that pushes opponents away; can be used on the large version of Bubble Bullet to push the bubble forwards and increase its range. 0%

◾Up Special- Riptide: Jerry sprays water downwards to propel himself upwards and then transforms the water into two aquatic axes that he swings whilst spinning around.* 15% when all hits connect

◾Down Special- Evaporate: Jerry transforms his body into water vapor, causing enemy attacks to pass right through him; if he successfully evades an enemy attack, he will reform and conjure two waves on each side of him that pull the opponent in; if the opponent is caught up in the waves, they will be lifted up into the air inside a sphere of water and then be slammed into the ground. 1.3x countered attack

Skins/CostumesEdit

TauntsEdit

Side Taunt: Jerry sits on top of a gushing fountain of water.

Up Taunt: Jerry forms a raincloud over the opponent's head that rains on them for a second.

Down Taunt: Jerry takes out a book and flips through it, then puts it away.

Story ModeEdit

First LevelEdit

Stage: Pillar of Ectra

Enemy: Aiden

Second LevelEdit

Stage: Pillar of Vyllis

Enemy: Taux

Third LevelEdit

Stage: Pillar of Tondan

Enemy: Fortu

Fourth LevelEdit

Stage: Pillar of Zyran

Enemy: Bazzingo Boozop

Fifth LevelEdit

Stage: Pillar of Hiir

Enemy: Ursula

Sixth LevelEdit

Stage: Pillar of Neptius

Enemy: Gunner

Seventh LevelEdit

Stage: Pillar of Wygyllhaur

Enemy: Hallbert

Eighth LevelEdit

Stage: Pillar of Saerfelle

Enemy: Eagle King

Ninth LevelEdit

Stage: Pillar of Saerfelle

Enemy: Phantom

Tenth LevelEdit

Stage: Pillar of Ectra

Enemy: Caitria

EndingEdit

Jerry finished his trials, and was deemed worthy by the Pillar of Ectra. Jerry wished for mastery of all magics, and the pillar granted his wish. Now with his full magical ability, Jerry travelled the realm and fighting for good.

AnimationsEdit

EntranceEdit

DizzyEdit

Idle AnimationEdit

BlockingEdit

Jerry creates a shield of water on his arm and holds it in front of himself.


Reference GalleryEdit







TriviaEdit

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