FANDOM


This article is about Hallbert's appearance in Judgement Pillar. If you would like to edit this article, please leave a message asking for Plasmaster's permission.

SummaryEdit

Fights for Family

Hallbert Mikkelson was a travelling swordsman in the realm of Saerfelle, but unlike most sellswords he would take care of much larger problems. Trolls, sea monsters, dragons, you name a price and Hallbert would slay the creature without delay. On one mission, as Hallbert forced a dragon to the ground and pierced its heart, a messenger from his town arrived and told him that his father, Mikkel, had fallen ill.

He quickly returned to his town and spoke with his father. His father told him that it was no ordinary illness; he had been poisoned by a mysterious group after he refused to tell them the location of a magic pillar that grants wishes; Mikkel tells Hallbert the location and tells him to guard the pillar.

Hallbert departs for the pillar, vowing to guard it, however, he does have an idea of his own; to wish his father back to good health. As Hallbert moves out to the pillar, he doesn't notice the shadowy figures that trail him.

AttributesEdit

  • No. of Jumps: 2
  • Wall Jump: Y
  • Wall Cling: N
  • Tether Recovery?: N
  • Float?: N
  • Crawl?: N

StrengthsEdit

Kill moves: forward tilt, all smash attacks, up aerial, down aerial, forward aerial, Cyclone Sword, Sky Slam

WeaknessesEdit

AbilitiesEdit

  • Dash attack blocks projectiles during the attack frames.

MovesetEdit

NormalEdit

◾Normal A- A stab, followed by a horizontal swing, and then a vertical chop. 4%, 5%, 6%

TiltsEdit

◾Up Tilt- Hallbert wildly swings his sword overhead. 8%

◾Down Tilt- Hallbert slides across the ground with his leg extended for a kick. 9%

◾Forward Tilt- Hallbert mightily swings his sword forth at a horizontal angle. 12%

Heavy AttacksEdit

◾Up - Hallbert headbutts above himself. 14%

◾Fully Charged Up Heavy- Hallbert kicks upwards and then stabs his sword upwards. 8% kick, 10% stab

◾Forward - Hallbert lifts his sword overhead and powerfully cleaves it downwards until it impacts with the ground. 23%

◾Fully Charged Forward Heavy- Hallbert lunges forwards three times, swinging his sword each time; the first two hits chain into the following hit. 9%, 9%, 10%

◾Down - Hallbert swings his sword on each side low to the ground. 21%

◾Fully Charged Down Heavy- Hallbert stabs forwards; if it hits an opponent, he will then swing his sword overhead and slam the opponent on the ground behind him. 26%

Other attacksEdit

◾Dash Attack - Hallbert headbutts forwards; will block projectiles. 9%

◾Ledge Attack - Hallbert slashes his dagger forwards as he climbs up over the ledge. 4%

Aerial AttacksEdit

◾Up aerial - Hallbert thrusts his sword upwards. 14%

◾Down aerial - Hallbert slams his sword downwards. 12%

◾Neutral aerial - Hallbert does a rolling slash in the air. 8%

◾Forward aerial - Hallbert swings his sword in a downwards arc. 15%

◾Back aerial - Hallbert swings his sword backwards twice. 6% first hit, 7% second hit

Grabs and ThrowsEdit

◾Pummel: Hallbert headbutts the opponent. 4% each hit

◾Forward Throw- Hallbert kicks the opponent in the chest, sending them away. 6%

◾Back Throw- Hallbert turns and slashes his sword across the opponent. 7%

◾Down Throw- Hallbert pins the opponent to the ground with his dagger and slashes them three times with his sword. 8%

◾Up Throw- Hallbert tosses the opponent up and then leaps up and slashes them away with his dagger. 6%

Special MovesEdit

◾Neutral Special- Throwing Knife: Hallbert throws a knife forwards. 8%

◾Side Special- Backstab: Hallbert leaps forth and stabs forwards with his dagger; if it connects he will latch onto the opponent and stab them repeatedly before kicking off of them; deals more damage from behind. 5% initial stab, 2% each following stab, 2 additional percent when used from behind

◾Up Special- Cyclone Sword: Hallbert spins in a cyclonic fashion with his sword extended; goes farther horizontally than vertically.* 14%

◾Down Special- Sky Slam: Hallbert slams straight down towards the ground and damages enemies on the way down as well as causing the ground to shake upon landing; when used on the ground Hallbert leaps forwards into the air before plummeting. 6% during leap when used on ground, 8% upon impact

Skins/CostumesEdit

TauntsEdit

Side Taunt:

Up Taunt:

Down Taunt:

Story ModeEdit

First LevelEdit

Stage: Pillar of Saerfelle

Enemy: Noctus

Second LevelEdit

Stage: Pillar of Saerfelle

Enemy: Bazzingo Boozop

Third LevelEdit

Stage: Pillar of Hiir

Enemy: Taux

Fourth LevelEdit

Stage: Pillar of Tondan

Enemy: Ursula

Fifth LevelEdit

Stage: Pillar of Neptius

Enemy: Caitria

Sixth LevelEdit

Stage: Pillar of Althria

Enemy: Fortu

Seventh LevelEdit

Stage: Pillar of Zyran

Enemy: Jerry

Eighth LevelEdit

Stage: Pillar of Ectra

Enemy: Eagle King

Ninth LevelEdit

Stage: Pillar of Kent

Enemy: 2 Assassins, Noctus

Tenth LevelEdit

Stage: Black Pillar

Enemy: 20 Assassins, 2 Noctus

EndingEdit

AnimationsEdit

EntranceEdit

DizzyEdit

Idle AnimationEdit

Reference GalleryEdit


TriviaEdit

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.